Here is how to bend a model in Blender:
I want to show that when you import a model it doesn’t always show up right in the middle ofthe screen. So hold down shift and middle mouse button and move your mouse around until you find it.
Then right-click the stray model press set origin then geometry to origin. Do this to everymodel you import. As best practice even ones that show up close to the center of a project this should save a lot of grief later. We’re going to try to curve anaquila to a shoulder pad.